December

December

Susana Meza Susana joined Paradox Interactive bringing with her experiences in running the Swedish part of an international non-profit organisation and marketing from a large consumer goods company in London. She joined Paradox as they were just transitioning from being a developer to starting their own publishing business. Over the years she has been a part of growing the company both in size and impact. She says that joining the games industry was a chance decision but staying in it was a very conscious decision. In her own words: “For me the games industry in an industry that displays all the traits important to me and that I have only encountered in the nonprofit sector previously - passion, dedication and a strong belief in what you are doing. The people…
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November

November

Fia Tjernberg If you love BOTH art AND technology - you and Fia may just become great friends! Fia moved to Stockholm from the outskirts of Sundsvall, Sweden, to pursue a degree in computer science. She could hardly ever be seen without carrying a book around, and she spent her spare time painting or writing stories. Now, over ten years later, she's worked in multiple roles spanning from writer to scripter to creative director in multiple countries and on multiple games such as the popular EA/Dice's Battlefield series and Funcom's pioneering MMO: Anarchy Online. With one steady foot in the creative field and one in the technical field Fia offers a bridge over that gap between engineers and creatives. When she's not working she acts as juror for local student…
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October

October

Louise Meijer Louise started off as a traditional artist looking for a way to make a living off her passion, and by chance found that the games industry was an actual thing to pursue. Acquiring her first tablet and stepping into digital art opened up the floodgates, mixing client work and shorter part time employments for smaller studios, digital art magazines as well as digital drawing software developer Corel Painter, while getting her bachelor's degree of Arts at Skövde University, majoring in concept art. Louise finished her education with an internship at Paradox South, while simultaneously starting up the indie studio Guru Games, where she found her personal interest in history and human psychology blend into a vision of creating darkly themed mythology game experiences. While working on their own…
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September

September

Anna Jenelius Anna did her first jobs for the games industry in 2011, when she freelanced as a 3D modeller and animator while getting her bachelor's degree in Game Design. The year after, she got a job as QA tester at Paradox Interactive - and a couple of years later she had advanced to the role as Senior QA Manager at Paradox Development Studio. Eventually, however, the creative life of an indie developer became too alluring, and she started her story-focused company Talecore Studios in 2015. Since then, she has also freelanced as a Narrative Designer and taught Game Design at Futuregames, and she co-hosts gamedev meetups Link In Park/Bar as well as runs this calendar. Right now, she is just about to start her second game company. When she isn't…
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August

August

Faviana von Heijne Faviana grew up playing video games with her four brothers. That in itself explains how she found gaming, and from there her interest in tech grew. After having spent a few years traveling and working overseas, Faviana moved back from Australia to Sweden to study psychology and computer science at university. In Stockholm, she found herself in the middle of a booming startup scene. She realized she had a talent for entrepreneurship and started three different businesses in less than two years, before finding a way to combine her passion in tech entrepreneurship with her love for gaming. During her first visit to the Burning Man festival, she realized the potential of VR and how immersive gaming was bound to change the entire industry. In May 2016…
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July

July

Pernilla Sparrhult Pernilla Sparrhult's day job places her square at her desk in the Paradox Interactive Stockholm office, where she's been working for the past three and a half years - first as QA, then as manager and coordinator, and most recently as producer on a small team that handles all of the outsourcing for the development studio. Before Paradox she attended a three year education at Uppsala University Campus Gotland where she studied Game Design and Graphics. Pernilla's main forte is without a doubt table top RPGs. Everything from classic fantasy dungeon crawling to abstract free form psychological horror. She wrote her first RPG rule system at the age of 10 together with a friend, as both of them were apparently "too childish" to get to play with their…
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June

June

Laura Bularca Laura is a former games journalist who switched sides in 2009, doing senior producer/ game director jobs for medium to large teams such as FunLABS/ Activision, Milestone and SimBin. She is currently a PR & Communications manager for Sweden Game Arena and a production coach at Gothia Innovation by day and an independent game developer by night. Her game is Heart. Papers. Border., an optimistic strategy about travelling, freedom and changing the world that will be out in Early Access in July 2017.
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May

May

Jenny Nordenborg Jenny Nordenborg has lived with games for as long as she can remember. Her first memories of gaming was with one of her mothers, who would read and translate Zelda and Landstalker, and Jenny watched with awe and made fan fiction for both games in the form of books and comics. She would play games throughout her childhood and as a teen, sneak up at night to play Counter Strike despite clear instructions on how she was not allowed to. At 19, she started her first company in the games industry and was outsourcing art while taking courses in game design at Campus Gotland. Today she has worked through art, design, code and management and is running the VR game studio Neat Corp, edtech start-up Brain Harbour, is…
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April

April

Linda Kiby Zetterman Linda started playing great games like Bubble Bobble and Super Mario World, but it was not until switching to the computer for Diablo and Diablo II that the gaming interest really took hold. After hearing someone else applying to work for a game studio during the university years, it finaly kicked in that games in something one can do for a living. After that, the path was clear. After eleven years of working with games, she has started Warpzone Studios with her husband, and everything feels new and super exciting again! Besides games, other hobbies include reading/watching sci-fi, and photography. Considers Morrowind characters to be butt ugly, but it's still the best game ever.
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March

March

Elvira Björkman   Elvira dreamed about becoming a game composer already in early childhood and couldn’t wait to make her dream come true. Instead she made her own games in Klik n’ Play engine, maps in Warcraft 2 or paper-adventures just so she could score them and become a “composer” right away. Since then she’s become the main composer for Angry Birds 2, other Rovio projects, Toca Boca titles, the successful indie-game Aragami, Hammerwatch and future un-announced projects. She has also worked with sound design and audio programming in parallel with composing on the projects she’s been on. When not working, she’s a keen gamer. The latest games she cleared was Resident Evil 7, Titanfall 2 and Final Fantasy 15. When not playing games, she loves to draw, play Magic,…
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