February

February

Gemma Thomson Gemma started down the slippery slope of game design in her childhood, drawing lengthy 'dream levels' for "Sonic the Hedgehog 2" on large rolls of paper. A passion for gaming and cartography brought her through university and on to work on a variety of games at Playniac in London. In 2013 she moved to Sweden and pursued freelance work - as well as diving headlong into game jams and advocacy work, helping to found TjejHack, Game Jam Stockholm and Diversi. In 2016 she became co-founder and VD/CEO of Kaludoscope, making inclusive games and helping others to do the same. Gemma balances this desk-bound work with a martial art which is by turns inclusive, challenging and geeky: lightsaber combat, courtesy of Ludosport International.
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January

January

Linnea Harrison Linnea began playing games during the '90s, and through a passion for creating experiences and solving puzzles, she discovered that she also had a passion for making games. Since then, she has created levels for the Call of Duty, Medal of Honor, and Battlefield franchises. Most recently, Linnea worked as a World Builder at EA DICE in Stockholm, Sweden. Her husky Misha makes sure she plays just as hard as she works.
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